David could have become king of Israel and conquered the Moabites, the Edomites, and the Ammonites in the amount of time I've been in preproduction. But I'm pretty pumped now because I set aside the tutorials and research for a moment and actually made something.
This first video will be the opening shot of the film (without the character animation yet). This shot was important in that it will set the look of the scene. I used a couple dozen stock photos, and mixed several animation techniques, including 3D animation (the field took about 15 hours for the computer to render) to get it to where I'm satisfied.
This next one's a rough character animation test. It's made from some footage I shot of my wife Josie running in the back yard. It's only a few seconds long, but it tells me what I need to know. This technique hasn't been used before as far as I know, and as you can see, it's pretty trippy, which I like. But you might notice there are a lot of bugs in the motion, which I'm sure I'll spend way too long trying to fix. Basically I paint the character in photoshop, anywhere from 3 to 10 poses a second, using the footage as a reference. Then I use a morphing effect to transition from frame to frame. This means I avoid drawing 15 or more frames a second to get smooth motion. It also means that I will need to shoot the entire scene with live actors first, which I had always planned on anyway, to use as a reference for characters and motion.